Countdown to Super Smash Bros 3DS (Day 1: N64)

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We are just 4 days away to the international (US, UK. Australia will get it a day later, Oct 4.) release of Super Smash Bros 3DS, so in honor of it's upcoming release, we're gonna take a look back to all  previous Smash Bros games, starting with the very first, Super Smash Bros... For the Nintendo 64!  

The game gave us eight (and four unlockable) characters to fight to the death, break targets, board some platforms, race to the finish, beat up a giant hand, and play with four other people on eight (and one unlockable) stages.
While I didn't have an N64, and I still don't, I final got my chance to play Smash 64 when it was released on the Wii's virtual console a few years ago, and my goodness, we have come a long away from this. For one thing, there are no side special moves, meaning you only had three special attacks that you could use. Also, a roaster of 12 fighters is pretty small for a fighting game, same for the game's nine (plus six stages that can only be played by hacking), it felt a little small. This is likely do to the N64's space limitations (N64 cartridges could only hold up to 4 to 64 megabytes), and because of this, three fighters (Mewtwo, Bowser, and King Dedede) had to be cut from the final game, as well as final smashes, an element that wouldn't be seen until Brawl.

Over all: Smash 64 was a great start to the series, but it's very dated, and I'll only recommend playing it if your curious to see how much of the series has changed and where it all started.  I'll end this journal with some Smash 64 related videos. Enjoy ^_^ 


The commercial (USA)

Intro

Game play 
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